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Robert M. Barry

Producer, Designer, Creative - Video Games

My passion is bringing imagined worlds to life, and facilitating motivated teams.

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Production

Interviews

Promotional Interview

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Interview at PAX

Production/Design Challenge

2 Hour Challenge

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Creativity

Narrative

Evangelion 3+1 Analysis

Writings (Short)

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Alexandra Leaving

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Text Game  itch.io

Writing with Pen

'The Role of Arbiter...'

Music

Ambient / Electronic

Dance

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PROFESSIONAL 

PROFESSIONAL Skills

SCRUM/PRODUCT OWNERSHIP

MY PRIMARY SKILLS

EXPERIENCED/PROVEN

NARRATIVE DESIGN

GAME DESIGN

EXPERIENCED/PROVEN

EXPERIENCED/PROVEN

USER/FOCUS TESTING

EXPERIENCED/PROVEN

 WRITING/COMMUNICATIONS

EXPERIENCED/PROVEN

QA TESTING

COMPETENT

TEAM MORALE/COLLABORATION

EXPERIENCED/PROVEN

SOFTWARE

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EXPERIENCED/PROVEN

PM Software

  • Trello and Clickup (Blowfish Studios)

  • Jira (Drop Bear Bytes)

  • Asana (Cultural Infusion)

  • Kanbanise and Team Gantt (Two Bulls)

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EXPERIENCED/PROVEN

Google Sheets

  • Created the Studio Resource Allocation SS (Blowfish)

  • Created Multiple Game Simulation/Testing SS (Two Bulls)

  • Created the Project Projects SS (Drop Bear Bytes)

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LEARNING

Unity

  • Main development software used on all projects (Blowfish Studios, Drop Bear Bytes, Two Bulls, Cultural Infusion)

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COMPETENT

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EXPERIENCED/PROVEN

Audio Editing Software

  • Releases for Streaming Platforms 

  • SFX and Music Editing  (Two Bulls, Cultural Infusion)

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EXPERIENCED/PROVEN

Academic Journal Research

  • Published (IEEE), and contributed to other research (Deakin University)

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COMPETENT

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EXPERIENCED/PROVEN

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COMPETENT

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EXPERIENCED/PROVEN

COMPETENT

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PORTFOLIO

Portfolio

Experience

2022 - 2024

Home Base

Producer

2022 I began working full-time as a Producer for Blowfish Studios. The roles are a producer on their client work with Scholastic for the flagship product Home Base, as well as a producer for MotoGP Products

2023 began with me releasing my first ever solo music release under the name 'ot'

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2021

Broken Roads

Creative Producer
This year marked huge personal and professional growth.

 

My roles were as Drop Bear Bytes as Creative Producer (5 months) on a large two-year scale project, and Two Bulls as Associate Producer/Assistant Designer on multiple six-week projects (over 6 months).

My Production responsibilities included: Project Management, Production Management, Scrum Ownership, Client, Team, and Management facing.

 

My Design responsibilities included: Game Design and Flow, Balancing and Future Proofing, Narrative, and Dialogue.  
 

Contracts successfully completed to great results and praise.

2020

Assorted
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Team Member

Well, this was the start of some unexpected years, right?!
Despite everything developed in VR with Smily Games Team, working for the National Disability Insurance Scheme, up skilling in Scrum (Certified Scrum Master),  dabbling in FMOD, and finished the year starting a contract with Drop Bear Bytes as their Creative Producer.

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2019

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Learning Lands

Creative Director, Producer, Designer
This year saw all the content of Joko's World transition into an online educational service. I also helped oversee the creation of a  series of interactive scrolling stories which featured scoring, mini-games and audio. 

2018

Joko's World

Producer, Game Designer

This year was spent focusing on promoting Pocket Planet at various events (Australasian and World Serious Games Showcase, Singapore TGCC), refining the other games, and creating the online platform that would house all of the Joko's World content. 

Awards 

- SAE ATOM Awards: Winner

- SGSC Australasia: Winner

- Reimagine Education Award: ​Shortlisted

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2017

Pocket Planet

Producer, Game Designer

Pocket Planet was a big focus of development this year, with the rest if the year updating previous apps with (improved challenges, new modes and instruments). I also completed a Cert II Information and Digital Media at AIE

Awards

- #TechDiversity Awards: Winner

- BMA Awards: Winner

- UN World Summit Awards: Nominated

2016

Splatfest
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Producer, Game Designer

With extensive user testing, the flute became the template for the creation of more instrument games. Splatfest also came into being!

Awards

- World Innovation Summit for Education: ​Winner

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2015

Joko's Flute

Producer, Game Designer

Began working at Cultural Infusion with the goal of turning the music arrangement software Sound Infusion into a game for children. Created Joko's Flute with new team.

EXPERIENCEO
CONTACT
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