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90873837_206162080642721_245719008040242

Alexander Leaving

Platform:
Genre:
Role:
Team Size:
Dev Time:
VR (Testing on Vive)
Rail Shooter
Designer, Producer, Game Audio
3
In Development

VR rail shooter set in space, with an emphasis on maintenance 

mechanics.

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COntributions

Writing and Narrative

  • Premise (a girl who falls in love with her spaceship), backstory (a large planet appears near the sun, and Earth becomes a satellite to it), story (stopping antagonist merging the planets), dialogue (with the setting as a context, it explores people changing in a failing relationship).

Design gameplay mechanics, and gameplay meta-goals (with whole team)

  • Goal of creating an immersive VR experience through tactile novelty with maintenance mechanics, reactive music, a singular encapsulated story, gameplay where the ship is flying up on a 20 degree angle to mirroring the player relaxed in a seat, beanbag, bed etc.

  • Balancing of movement, shooting and maintenance mechanics.

  • Multiple uses for each maintenance tool in game.

  • As game progresses ship becomes harder to 'keep together'.

  • Dialogue takes the form of radio interactions between protagonist and antagonist.

Game Audio

  • Writing music dynamic music and sounds (within Ableton), utilising FMOD within Unreal 4 so it is reactive to player's input.

Major Challenges:

  • Working remotely during Covid-19 and lockdown in Victoria.

Major Success:

  • The quality of the game with the limited time was great!

  • Team is talented and awesome!

  • It was an incredible project to facilitate learning VR development!

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